The other day, after a discussion on the forum about spins and spin awareness, I tried spinning my in-progress Marquart Charger model. The sim didn't really handle it well. Either my model is fairly inaccurate, or the sim's handling of this scenario is deficient, because I'm pretty sure this isn't what happens. The grey plane in the inset is the aerodynamic object the sim is working with, so it's ignoring rigging, cabane, IP struts and aileron struts, though the "fuselage drag" number is cranked right up to compensate.
In each of the three "spins" in the video, I aim at the sky, completely cross-controlled (full rudder, and full aileron in the opposite direction), power on or not as indicated on the tach. In each case, hilarity ensues. I see what Eric A means about never wanting to enter a spin if they were actually like this.
[ame]https://www.youtube.com/watch?v=aXZgld6XlRk&feature=youtu.be[/ame]
In each of the three "spins" in the video, I aim at the sky, completely cross-controlled (full rudder, and full aileron in the opposite direction), power on or not as indicated on the tach. In each case, hilarity ensues. I see what Eric A means about never wanting to enter a spin if they were actually like this.
[ame]https://www.youtube.com/watch?v=aXZgld6XlRk&feature=youtu.be[/ame]